Once you have had your first taste of the action you are put back out talking to Albert, LOADING. You start a conversation where you pick from different options for your responses and they are told to head into the ring, LOADING. When you start your journey in WWE 2K18 you are dropped backstage and told to go and find Albert, you head towards him and find him. Well not necessarily the times, but the frequency. The only down point during the M圜areer that I have encountered is the load times. We could literally spend all day writing about the modes, but I feel the best way to experience the game is just to get into the ring and fight. Outside of that you have all the editing you could wish for, edit tag teams, edit characters, edit championships.
You even have the ability to create your own Pay Per View event and set your own match ups. Online, where you can take any of the wrestlers available, of which there are quite a few, and head out into the big bad world and fight against someone from the other side of the world. Literally loads! You have M圜areer which takes you through creating your character and moulding his life through the WWE universe. Moving over to the game modes, well as usual there are loads. Although WWE games have always suffered from this, it does seem to be less apparent in WWE 2K18 and as such your characters do feel weighty and each move definitely has a feeling of impact even if during some actions your characters suddenly jump into a pre-determined sequence. Moving around the ring can be smooth and silky and at other times it can be jagged and jumpy. Eventually getting the hang of this action and I was picking people up and continuing the damage. The number of times I knocked someone to the ground with a dropkick, only to instantly pin them rather than pick them up. This carried out the pin action, however, if you double press – which I stumbled upon – this carried out the pick up opponent.
This became my first frustration, each button has a number of actions assigned to them depending on the type of button press you carry out. It starts getting a bit confusing when you are trying to perform a specific move, say for example picking an opponent off the mat when you have downed them. GameplayĬontrolling your wrestler in WWE 2K18 is straight forward, left stick to move, left stick in combination with a specific button to carry out grabs and strikes. Let’s take a look at how the game stands up in a market where it has no competition. Being developed in collaboration between Yuke’s and Visual Concepts we are treated with some great visuals, but some frustrations at the same time. WWE 2K18 is the latest iteration of the WWE franchise from 2K Sports.